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Interactive Objects Artist

  • Montréal, Quebec, Canada

Job description

Headquartered in Montreal, Reflector, a company of the Bandai Namco group, is a new breed of studio working with top talents to create high-quality, compelling content for global audiences. By employing a true transmedia approach, where content is built outwards from fully fleshed “Storyworlds”, the company is able to tell richer, deeper stories that connect with fans everywhere.


Reporting directly to the Environment Team Lead, the Interactive Objects Artist will work within a collaborative and multidisciplinary environment. Their role will consist of creating interactive visual assets while adhering to the technical constraints and project requirements.

Job requirements


  • Design and develop creative interactive objects primarily using Unreal Engine, as well as other specific development tools.
  • Collaborate closely with creative and technical teams to create gameplay objects from artistic concepts.
  • Create visual assets and interactive animations while respecting technical constraints and project requirements.
  • Optimize the performance of interactive objects to ensure a smooth user experience across different platforms.
  • Actively participate in innovation and the research of new artistic and technological techniques to enhance the company's interactive products.
  • Ensure the visual quality of interactive objects by performing regular tests and making necessary adjustments.
  • Document the creation processes and techniques used to facilitate knowledge sharing within the team.
  • Maintain technological and artistic awareness to stay updated with the latest industry trends and tools.


  • Academic background in digital arts, interactive design, graphic computing, or a related field.
  • A minimum of three (3) years of professional experience in creating interactive objects, ideally in the field of video games, augmented/virtual reality, or other interactive applications.
  • Advanced proficiency in Unreal Engine and associated tools for 3D creation and animation.
  • Strong skills in 3D modeling, texturing, lighting, and animation.
  • Knowledge in scripting for integrating interactive objects into game engines (Blueprints, C++ in Unreal Engine).
  • Proven ability to independently manage complex projects while meeting deadlines and quality standards.
  • Excellent communication skills and ability to collaborate effectively within a multidisciplinary team.
  • Experience with other game engines and development tools (Unity, Maya, Blender) is an asset.
  • Skills in optimizing assets for real-time performance across various platforms (PC and consoles).
  • Ability to solve technical problems and propose innovative solutions to improve creation processes.


For this position, a presence at the Montreal, Canada office is required a minimum of two days per week.

To Apply

Please submit your resume, a cover letter, and a portfolio showcasing your experience related to the position.


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